How it works
No step depends on you trusting our word, and none depends on someone pressing a button. That is the whole idea.
Quotas are bought. The bar climbs in real time.
The system closes the drop by itself, freezes the participants and records the snapshot.
Every participant is notified. The clock is the server's, not your device's.
Timer hits zero and the draw runs on the server by itself, with the proof published right after.
Code revealed and method open. Anyone can redo the math and reach the same quota.
The winner confirms the Trade URL. Delivery has its own trackable deadline.
The draw has no button
There is no administrative "pick a winner" function. When the last entry is paid, the backend closes the raffle, freezes the list, records the snapshot and schedules the draw. The timer belongs to the server.
Hard rules
The database guarantees a single draw per drop. Retries reuse exactly the same data.
An entry is worth the same for everyone. Level gives discount, access and tickets, nothing else.
Numbers are assigned when payment is confirmed. Nothing is held before that.
An entry only becomes yours via the payment provider's signed webhook, never the browser's return.
The prize is never sent without your request. Claiming confirms your Steam and Trade URL.
Skin, total entries, algorithm and prices already paid become immutable.
Drops enabled per region after legal review. Automatic blocking where the operation requires a license.